Skip navigation

There is a powerful physics engine in Blender. It is very accurate when you use the right settings. There are basic settings for a broad variety of object types. The types of objects include no-collision, static, rigid body, dynamic, soft body, occlusion, sensor, navigation mesh, and character. You can select from all of these types and experiment with them in order to see what they do. If you want more information about them, you can go to wiki.blender.org.

The most important part of the physics engine is the logic bricks. The logic bricks are used to create games. There are three types of bricks including sensors, controllers, and actuators. Sensors are the triggers of actions. They can be anything from a keyboard press, to a mouse click, to a touch sensor.

Those sensors are then fed into controllers. The controller is basically a logic gate. There are multiple types of logic gates. The two basic ones are AND and OR. If you have an AND controller, the actuator will activate if the sensor is activated. Of you are using an OR sensor, the actuator will activate if the sensor is not activated.

The actuator is an effect that the sensor causes. The effect can be anything. It can be a simple motion of an object, or the camera tracking a character.

With all of these logic bricks working together, you can create a complex game without knowing how to code.

Happy Blending,

Nick Bobryk

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: